Their mostly used archer unit is Chu Ko Nu, but other types of archers are also available. Favor is gained by building Town Centers to spread Atlantean influence.Ĭhinese Peasants do not have multiple drop sites like their Greek and Egyptian counterparts, they use Storage Pit as a drop site for all resource types.Ĭhinese, unlike other civilizations, have only one infantry, Halberdier. Their major gods are Kronos, Oranos, and Gaia. Worship the Titans, defeated long ago in the Titanomachy by Zeus and other gods. At the time of the campaign, the Atlantean theocrat is Krios. Soldiers can be upgraded to Hero status making them more powerful and However, each unit is more expensive.Īdvanced technology backed up with powerful myth units. Their units, both military and civilian, are powerful but expensive.ĭon’t need to return to a building to drop off resources and are far The Atlanteans are technologically advanced. Hersirs generate favor too, so it’s good to have a good amount of them. This makes favor gain somewhat unreliable, so use it Gain favor by killing enemies, with heroes earning more favor than Hersirs are full heroes while Jarls are powerful cavalry with a bonus against myth units. The Norse are led by Thanes, Hersirs, and Jarls. Occupy enemy territory without bringing vulnerable civilians into Infantry construct buildings, Norse can quickly build a forward base or Norse units are strong offensively, but weak on defense. Buildings are built by infantry instead of Villagers. Ox Carts serve as portable drop points for resources. Dwarves are very good at mining but not as good as gatherers at other tasks. The Norse have two kinds of Villagers: Gatherers and Dwarves. Their emphasis on mobility and offense is truly in the Viking spirit. The Norse are an aberration from other Age of Mythology civilizations and can take some getting used to. There are five Monuments each more expensive than the last. He can heal, attack monsters from a distance,Īnd visit buildings to empower them, increasing their work and firing Make use of exotic animals such as Camels and Elephants as well as Chariots. Two types of non-siege military units, trained from Barracks and Migdol Strongholds.īarracks units are cheap but weak, while Migdol units are moreĮxpensive but a lot more effective. That are not free cost gold instead of wood. The drop-off pointīuildings, as well as other non-military buildings, are free. Egyptians have the advantage of mobile, non-mythic healing through their Priests and Pharaohs.īasic Villager unit builds and gathers resources. The Egyptians are played in the second phase of the campaign. Gain favor by assigning Villagers to worship at a constructed Temple. Greek soldiers are stronger but more expensive than those of other civilizations. The basic Villager builds and gathers resources as well as worshiping at a Temple to gain the favor of the gods. A Greek player can only have four heroes present on the They have very powerful and unique Heroesįrom their myths which are strong and immune to several Myth unit The Greeks are the starting faction in the Age of Mythology campaign and are the easiest to get used to using as they are most similar to the factions of other Age of Empires games. In certain areas and there are no copied models in the game (i.e. Each civilization had different abilities and bonuses Two more civilizations have been added with The Titans and Tale of the DragonĮxpansion packs. There are three original civilizations (also known as cultures to avoid confusion with the major gods) in Age of Mythology.
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